Category:Assamites

The Assamites are know as murderous ‘Assassins’, working for whomever can pay the price for their services in blood. Originating form eastern deserts, the mere mention of them breeds fear. Working within the Sabbat as well as the Camarilla in pursuit of their own goals, they tend to stay away from either sect’s affairs; on the whole they have a wide range of skills that most find useful. The Assamites tend not to form trues alliances with any kindred, seeing them as unworthy. They claim that their founder was in fact a member of the Second Generation, making all other kindred inferior copies. In nights past the Assamite’s delved deeply into Diablerie, seeing it as a way to bring them closer to the ‘One’ who founded them. After the night of the formation of the Camarilla and the Sabbat, many elder grew nervous about the assassins and turned to the Tremere for help. The Camarilla had their blood cursed through ritual, making them no longer able to ingest kindred blood. Due to the strength of the unified Camarilla, the Assamite’s had no choice but to suffer this indignity. However, there were a few that refused the curse, went into hiding, and joined the Sabbat. In recent nights, the clan has found away to be released from the curse, and now on the whole has become more ruthless then ever before. They no longer bind themselves by contracts to kill. Neither is the clan bound by constraint, whereas before if a target bested the assassin they would be allowed to go free, now the clan is free to pursue them relentlessly. The trues motivations of the clan is unknown. Once the clan was seen as honourable and with useful functions, but now they are just seen through the eyes of dread.

Clan Flaw: Now they are freed from the Tremere’s blood curse, the Assamites are free to consume Kindred blood. Assamites that now feed on kindred blood find themselves easily addicted, however. Every time an Assamite drinks or even tastes the blood of kindred, he or she must make a self-control test difficulty at the number of blood points ingested +3. If this roll is failed, the next time the character comes in contact with kindred Vitae, failing this sends the Vampire into a sanguinary frenzy, were they will do anything they can to consume as much blood as possible. When the addiction manifests, the consuming need for blood should be role-played. Assamites no longer see the need to hide their vampiric natures.

Clan Disciplines: Celerity, Obfuscate, Quietus.